For all the rude people….

With all the wonderful emails I got overnight calling me a liar, an asshole, an idiot and telling me that I should be ashamed to call myself a developer…

I am sorry everyone is having issues with corrupted Cubemen builds on the Apple platforms… I really am, but it’s just not my doing.

Please read the links here and understand that even Apple sometimes makes mistakes and the issue is way more widespread than just Cubemen.

Once again, I am sorry you are all experiencing issues and hope a solution appears soon so everyone can move on and enjoy playing Cubemen again.
P.S. For the shit load of 1 star reviews insisting I “FIX IT!!!” – Sure… I’m on it ๐Ÿ˜‰
P.P.S I’d like to add that there were many nice calm people that contacted me too and let me know they had issues with the latest update, so not everyone was rude.

 

Crash on downloading apps on iDevices!

There is an Apple specific problem at the moment that is causing apps downloaded/updated directly on your device to crash after download due to a broken binary delivery. This is not a Cubemen specific problem but an overall issue that is effecting most developers. There are posts all over the Apple Developer Forums about this issue.

If you update your apps via iTunes there is no issue.

The problem now for Cubemen players is that if you delete Cubemen and re-download via iTunes, you’ll lose your game data, settings, scores etc.

Here is a post about the issue with the GoodReader app – http://www.goodreader.net/gr-3150crash.html

This issue ifs effecting anyone that updates Cubemen to the latest 1.12 update. If you haven’t updated yet, I advise you not to.

This is something that needs to be fixed by Apple. The problem is how I am going to notify everyone when it is fixed. Fun days ahead ๐Ÿ™

Cubemen makes it to Top 5 TD games for iOS list!

That’s right, Apps on Tap have included Cubemen in their Top 5 TD games for iOS list!

Thanks guys ๐Ÿ™‚

 

Cubemen hits #1 Game in Australia…

Yup, you read right. Cubemen just hit the #1 game position in Australia on the Mac App Store… a fantastic achievement, and all the more sweat because I live in Australia!

I have no idea how long it will last, but I can finally say I have made a hit #1 game!

Cubemen 1.12 on it’s way…

Cubemen v1.1 has been the most successful Cubemen update so far in terms of new and exciting features and lack of any major bugs, but there are always some, so I have put together a 1.12 update.

Changes/Fixes in the update include:

  • Fixed invisible units issue in network games
  • Fixed connected players in mayhem lobby sometimes sticking around after you cancel the game.
  • Fixed NPC Mages not firing
  • Fixed issue when player changes camera view too quickly in game
  • Fixed a few levels with broken textures
  • Fixed a few levels with incorrect top down camera placement
  • Fixed bug when entering password in join private games in Mayhem mode not being forced to uppercase
  • Fixed bug where skirmish private games were rejecting some passwords
  • Fixed bug where if no player name was set and you joined a game, the game would not be start-able
  • Added forced player name entry on join screen if no name is set
  • Improved full screen & resolution switching on desktops
  • Optimised level geometry to reduce memory requirements and improve performance

The 1.12 update is already live on Steam and has been submitted to Apple for Mac App Store and iOS Store review. Hopefully review wont take too long.

Now, back to work on Cubemen v1.2 !

 

Update: Our hosting company shut down our Cubemen databases!

After begging and begging, our hosting company agreed to bring the databases back online (big thanks) if we cut off much of the access and optimised the rest a smash as possible, so here is the current list of whats where:-

What’s working?

  • score saving
  • saving ratings
  • stat saving
  • scores leader boards
  • best defence scores
  • news feed
What’s not working
  • stats leader boards
  • loading ratings
If the load gets too high again, we will need to take down the leader boards (showing of) – Your scores will still be saved.ย This will stay this way for now until we get more help optimising the databases and move our hosting to a newer VPS. I am hoping the lead time for this is days, not weeks!
We honestly didn’t expect such a crazy and successful launch of Cubemen v1.1 – I are super excited by the size of the launch, but never expected these repercussions!

——————————–

Yup, so much Cubemen traffic due to the v1.1 launch that without any notice, they shut down our games database, crashing games and preventing some games from even loading up.

I am on damage control mode right now and have been working on some server side hacks to prevent games from crashing, but for the moment, we have no score saving, no ratings, not game leader boards or stats.

So for the time being, no database access, sorry.

It’s 1am here and not a lot I can do and the hosting company is ignoring my emails!

 

The real final v1.1 feature list

Ok, Cubemen v1.1 is finally finished. I had more feature creep and found a few more bugs to fix and I am now happy with the final features that made it to v1.1

I have highlighted the main additions to the previous feature list announced in yellow.

All hat is left now before release is some thorough testing.

Cubemen v1.1 will be a free update for all customer on all platforms.

New Mayhem Mode

  • 2 – 6 player Online (or mixed with AI) gameplay on a new set of 6 maps (more maps to be released in future updates)
  • Individual or team based games
  • Host decides team selection and wether AI will fill empty player slots
  • In lobby chat system for players waiting for a game to start (Mayhem mode only)
  • iPad players can only host and join up to 4 player games

Cubemen Customisation

  • Customise both your units and enemy units
  • Select from 12 different colours
  • Select from 8 new additional textures ( ninja, eyepatch, skeleton etc )

Improved Network Games

  • Network games are now never cancelled when a player disconnects
  • AI wil take over the dropped player(s) and the game will continue as before

New Levels

  • 6 new Mayhem levels
  • 3 new Skirmish levels
  • 5 new Defense levels

New features & Improvements

  • New Sniper unit (SID). Deadly tracer bullets, massive range but low health.
  • Cycle through your units on the map with the , and . keys (only on desktop)
  • Improved unit selection on maps
  • Set the number of waves for both Skirmish & Mayhem games (20, 30, 40, 50, Unlimited)
  • Set the AI difficulty for both Skirmish & Mayhem games for those that want more of a challenge
  • New improved end of game screens with game stats for Defense mode and ladder for Skirmish and Mayhem games
  • Added [Join Game] button to the main screen and created a brand new lobby system that shows both Skirmish and Mayhem games on the same screen for easy game joining
  • Re-made the private game system to now be a password for a game. All games are shown in the lobby and those that require a password have a padlock and allow for the password to be entered for immediate joining
  • Revised Enemy Boss rain attack/li>
  • Levels colour strip now matches your Cubemen colour selection
  • Can now set Force 60hz or use Display Hz in game options screen
  • New Info button for Skirmish and Mayhem games that when on show’s player names above towers and extended enemy info, but when off, shows minimal enemy info for less screen clutter
  • 15 New achievements to earn

Improved Performance

  • A lot of optimisation and re-factoring has gone into this update to improve performance and allow for faster updates in the future
  • iPad players should notice improved performance on heavy/large levels.

Bug fixes

  • Lots and lots of bug fixes

Final Cubemen v1.1 feature list…

Ok, I am finally close enough to completion of the 1.1 update that I am happy to talk about the entire feature set.

I know this update has taken a while… Longer than I originally expected, but I wanted to make sure I did it right and took the time required to ensure the game changes were well thought out, implemented properly and stable.

I’m sure I will be adding to this list as I remember more things and tweak things before release, but here is the list as it stands today:-

New Mayhem Mode

  • 2 – 6 player Online (or mixed with AI) gameplay on a new set of SIX maps (more maps to be released in future updates)
  • Individual or team based (co-op) games
  • Host decides team selection and wether AI will fill empty player slots
  • In lobby chat system for players waiting for a game to start (Mayhem mode only)
  • iPad players can only host and join up to 4 player games

Cubemen Customisation

  • Customise both your units and enemy units
  • Select from 10 different colours
  • Select from 8 different textures ( ninja, eyepatch, skeleton etc )

Improved Network Games

  • Network games are now never cancelled when a player disconnects
  • AI bots will take over the dropped player(s) and the game will continue as before

New Levels

  • 6 new Mayhem levels
  • 3 new Skirmish levels
  • 3 new Defense levels

New features & Improvements

  • New Sniper unit. Deadly tracer bullets, massive range but low health.
  • Cycle through your units on the map with the , and . keys (only on desktop platforms)
  • Improved unit selection on maps
  • Set the number of waves for both Skirmish & Mayhem games (20, 30, 40, 50, Unlimited)
  • Set the AI difficulty for both Skirmish & Mayhem games for those that want more of a challenge
  • New improved end of game screens with game stats for Defense mode and ladder for Skirmish and Mayhem games
  • Added [Join Game] button to the main screen and created a brand new lobby system that shows both Skirmish and Mayhem games on the same screen for easy game joining
  • Re-made the private game system to now be a password for a game. All games are shown in the lobby and those that require a password have a padlock and allow for the password to be entered for immediate joining
  • Revised Enemy Boss rain attack

Improved Performance

  • A lot of optimisation and re-factoring has gone into this update to improve performance and allow for faster updates in the future
  • iPad players should notice improved performance on heavy/large levels.

 

This update will be a free update for owners on all platforms

Update v1.1 – Sneak Peek #3

Here is a video of the new Sniper Unit (SID) and the new Defense mode end of game screen.ย All of the end of game screens have had an overhaul ๐Ÿ™‚

SID has a huge fire range and inflicts 5x the damage per shot than a GRILL, but a slow reload time and very low health.

More to come soon!

Some info on improved network games in v1.1

So one of the things that’s really been narking me about network Skirmish games in Cubemen is what do do when a player disconnects (or gets a network dropout). I have tried collecting details about disconnection stats etc but ultimately that’s hard to do anything with accurately, so I decided to look at it from a different angle… and have come up with something I believe it super!

The problem for me with the current scenario is not about saving partial scores or penalising the disconnected player, but having a game I was playing and enjoying drop out on me and force me back to the menu.

From now on in v1.1 and onwards if a network game is interrupted for whatever reason, the game continues. AI bots take over from the disconnected player and the game continues without a hitch.

All units on the level stay in-tact and the game continues as if nothing happened, apart from a notification message that appears on the players screen notifying them that their opponent is gone and AI is taking over the game.

What is even better is I have got this working for both both sides, so if the game is interrupted un-intentionally (without one of the players quitting), both players games continue against AI on each end.

This feature is working well through all of my testing and is functional in both Skirmish and Mayhem games.