Level Editor Considerations…
I just spent the last few days re-working my internal level editor to remove a few steps from my level creation pipeline and to also integrate my pathfinding system into the level editor, so levels can be path checked before publishing to ensure there are no errors or silly things.
So in the back of my mind, while making these rather significant changes to the level editor, I have been throwing around the idea still of ONE DAY, shipping the level editor with Cubemen, so users can create their own levels.
I know that seems like an obvious move, but from my experience it is anything but an obvious move. My previous experience with making a game that also shipped with a level editor, was that I ended up with over 1800 user created levels of which over 95% were crap, rubbish, stupid concoctions that were clearly just a “what does this do” and then publish to the gallery because they could.
These of course were un-vetted levels, as I didn’t have the time or inclination to vet every single level submission.
The net result of that was a drop in overall quality of the gaming experience for that title, which for me is now a totally un-except-able result.
So, if I do include a level editor in Cubemen, I will consider the following 2 things first…
- Users will be able to create and play their creations locally, but if they want to submit them for public playing, they will need to go via me to approve first. If I deem the level of good enough quality and different enough from any other provided levels or other publicly available user created levels, then I will make the level available for public playing.
- I MIGHT not include the level editor by default, and only include it in a special edition version of Cubemen, for those that are serious enough about making good and playable levels. This was suggested to me by one of the game portals to remove clutter from those that are just “mucking around with the level editor”.
So, what are everyone’s thoughts on this? Please use the comments field below to offer your thoughts on including a level editor in Cubemen and my ideas of reducing clutter and keeping quality high. Thanks